
For example, a division meant to fight tanks in European plains is going to suffer heavily if fighting infantry in African jungles.Īs such, here are some general tips to keep in mind when building divisions. When your division does get into a fight, reconnaissance determines which tactic a side will pick in battle. This is incredibly important for any division that can expect to fight, but particularly so for divisions that use vehicles. The recon company provides simpler benefits: speed and reconnaissance. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i. The engineer company increases the amount a division can entrench itself, meaning that given enough time, a single division with an engineering team can become a major problem for an attacking force. On the subject of support companies, two that are almost necessary to include are the engineer company and the recon company. Artillery is the other main outlier, costing a heavy 3 width. Generally, frontline battalions will have a width of 2, the most common exceptions being dedicated anti-air and anti-tank battalions. Each division will take up an amount of space on the battlefield, and having more divisions on a side in a fight will lead to reduced effectiveness, or will block reinforcements from joining the fight altogether. One of the most important considerations to take into account when designing a division is combat width. Here, you can add and subtract different types of battalions from a division, altering its combat stats and overall performance. The most distinguishing feature between any two divisions is their makeup in the Division Designer. The level of control you have over the makeup of individual divisions and ships can be daunting, but as long as you follow the rules laid out to you, you will be conquering away in no time. Luckily for you, that's where we come in! Now you have a handy guide to aid you in navigating the choppy waters of the second war to end all wars. I am not even sure why they were so bad.Īnd I had massive penalty to attack and defense against China, which I only slowly got rid of over time by spending some fuhrer mana.H earts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. With the shitty basic 12inf divisions, to which I just added support artillery sometime halfway through the war. The whole war lasted 5 stratis coin swap and I suffered hilariously low casualties to their nearly a million. AI is only reasonably competent when frontline is narrow. Having ridiculously long frontline is actually great, as AI has no idea what to do in such case. After that they really didn't have much left to fight with. First big pocket was this one around Beijing. Shanxi fell and then suddenly everything started collapsing. After Shanxi fell, Chinese frontline completely collapsed, and I just rushed my infantry microing the hell out of everything. I pushed them real hard through the mountains, and without Chinese reinforcements, they had to surrender. Somehow China and Shanxi had hyatt place birmingham/hoover 2980 john hawkins parkway coordination, and there were no Chinese division in Shanxi territory. I did two landings, as capacity is just 10 - one in Shandong failed, the other in Shanghai succeeded, but didn't get too far before getting stuck as well. The Beijing frontline got absolutely nowhere. It used to be completely scripted that they would, but then again, it's AI at random.
HOI4 MULTIPLAYER DIVISION TEMPLATES DOWNLOAD
Then China refused genymotion download login give me Beijing, so I attacked them and Shanxi. For first fun event, German army couped and overthrew Hitler in a civil war.

It turns out my shitty 12inf division barely used any supply, so my worries were unnecessary. I really hoped I'd get Beijing for some space, as supply situation as Japan is awful. Even worse, I couldn't even change the templates because I didn't have army XP for it. So many totally dumb templates, armies, navies, air forces all scattered nonsensically. So I tried to run vanilla Japan, with all AIs set to random. Discrete fourier transform of sine wave.
